Treasure Hunter
Treasure Hunters was done for a gaming event for one of my Roommates. The event was to make a level of a pixel base game that relates to a specific theme within 48 hours. The theme for this event was Going Deeper. I did all the art, character design, and sound design, and I work with a developer to create the level design of the game Treasure Hunter by Woodman (itch.io)
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Game Development, Character Design, Level Design, Illustration, and Sound Effects
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Adobe Photoshop, Adobe Animate, Adobe Illustrator, Ubisoft Engine
Process
Main Menu and Sound
When we made the game, the only thing left was adding sound and creating the Main Menu. We decide to do the menu first. Now the menu and end credit scene show the cave entrance with the character and a treasure chest inside the entrance. We base the design on another famous pixel art game Celeste. Then came the sound; at this point, we were hitting pretty close to the 48-hour mark, so we had to go through something together and make it work, but most sounds work well with the enemies, jumping, and collecting coins.
Quick Animation
Here is a few animations of the characters, enemies, and items that I made after the event and the link to download the game. Treasure Hunter by Woodman (itch.io)